Before pulling for a new unit
Mark your current carry, boss damage, control, economy, and flex coverage. If the new unit only improves a role you already handle, it may be smarter to save.
Choose the roles your current lineup already covers, then see what is missing before you spend Gems, Coins, or Culling Points.
Role coverage
Add Economy support, Slow or stun before you commit to this plan.
Focuses single tough targets and late-wave threats.
Buys time for carries and covers leak-heavy maps.
Protects Gems, Coins, and upgrade pacing.
Swaps for Culling Game, orb, or stage-specific needs.
This planner checks team shape only. Exact unit damage, upgrade costs, and placement caps still need verified game data.
This is not an exact DPS calculator. It is a quick way to catch role gaps before spending resources on a unit that does not solve your current problem.
Mark your current carry, boss damage, control, economy, and flex coverage. If the new unit only improves a role you already handle, it may be smarter to save.
Use the flex slot for event needs. Culling Points, encounters, or event-only units should change the plan more than normal story farming does.
A reward code can change the next upgrade, but it does not automatically fix a lineup. Check the missing role first, then decide where the currency goes.
Main damage or wave-clear. This is the unit you expect to do the most visible work.
Single-target or burst value. Useful when waves are fine but high-health enemies slow the run.
Slow, stun, range support, or anything that gives damage units more time.
Farm, income, reward, or upgrade-speed value. Strong economy should turn into earlier power.
The slot you change for Culling Game, source testing, or a newly confirmed unit.